Folklore

Overview
Fact and fiction were not easy to divide for those in medieval times, Demons, sorcerers, elvish people and sea monsters were just some of the dangers that medieval people would worry about in their day to day lives - this is not to say that they actually existed. Due to the lack of proper education, superstition was rife in the 12th century. People didn’t have a grasp of physic, nature or how the human body functions, the unknown was not simply the unknown - it was the work of powers and creatures beyond our control.

Magic was a part of daily life, witches and magicians were often consulted for day to day matters, they would be well versed in remedies and be an invaluable source of knowledge for the every day people. It was not illegal to practice ‘magic’ as such but it was certainly against the law to be a heretic, which would be the practice of black magic or magic which is used to harm others or invoke demons. The practice of magic in this RPG is one of being a witch or a magician, not possessing otherworldly powers or divine right over other players. Have fun with being a mystic or a heretic.

Mystical creatures were a common occurrence, whilst there is no evidence of ships being swallowed by massive sea monsters or goblins working in the bank, people certainly believed that the world did house such creatures. You would be more likely considered mad if you were to not believe in such creatures. So whilst this RPG doesn’t let players fight beasts, talk to ghosts or marry an elf, you’re certainly within your rights to talk about such creatures and warn others of their presence.